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Must Know: Skeleton Movement Range of Silicone Dolls

Understanding the skeleton movement range of silicone dolls is crucial to ensure their longevity and maintain their outlook. Here are the key reasons:

Prevent Damage: Knowing the movement limitations helps prevent excessive force or angles that could tear the silicone skin or damage the internal skeleton.

Maintain Realism: Proper handling ensures the doll retains its lifelike appearance and functionality, preserving its realistic features.

Safety: Correct usage minimizes the risk of accidental breakage or malfunction, ensuring the doll remains safe to use.

Investment Protection: Silicone dolls are a significant investment; understanding how to handle them properly protects this investment, ensuring the doll remains in good condition for a longer period.

Optimal Performance: Adhering to movement guidelines ensures the doll performs as intended, with joints and parts moving smoothly and naturally.

By following these guidelines, users can enjoy their Funwest Silicone Dolls to the fullest while maintaining their quality and durability.

Funwest Silicone Doll is designed to simulate the human body. Due to the nature of the materials, excessive movement or large angles can cause the skin to tear. Please read the instructions carefully and handle the doll with care. Below are the movement limitations for each part of our dolls.

Head movements

Once attached to the body, the doll’s head can turn freely to the right and left. To prevent spine damage, the head should not be tilted forward, backward, or side-to-side beyond 45 degrees.

Eyes movements

The silicone doll eyes are movable to allow you to reposition the direction your doll is looking.

To adjust the doll’s eyes, simply push and rotate the eyeball to adjust angles.

Please do not rotate the doll’s eyes to unnatural angles.

Shoulders and arms movements

The upper arms can move about 120 degrees forward and 45 degrees backward.

Raise the upper arms sideward no more than 120 degrees to avoid tearing the armpit skin.

The lower arms can bend in one direction for 90 degrees. Do not bend or rotate in other directions. (just like a real human’s arms).

The lower arms can rotate with a 60-degree limit, wrist can bend up and down 45 degrees(again, just like a real human’s arms).

The lower arms can rotate with a 60-degree limit, wrist can bend up and down 45 degrees(again, just like a real human’s arms).

Waist Movements

The doll’s waist can bend to the left and right horizontally with a limited 30 degrees.

The doll‘s waist can bend forward and backward (waist bending and chest thrusting out) with limited 30 degrees. When the body rotates right and left (waist twisting), the angles are limited to 30 degrees.


When the waist is bent and rotated simultaneously, angles in all directions are superimposed and the limits are reduced by half. For example, if bending the waist to the left while twisting it at the same time, the angle limits in all directions will be reduced to maximum of 15 degrees.

Hips and thighs movements

The thighs can raise forward to maximum of 120 degrees and backward 30 degrees. The thighs can raise sideward to maximum of 40 degrees.

Knees and ankles movements

The lower legs can bend backward to the maximum of 120 degrees and the recommended angle is 100 degrees.

The doll’s ankles can rotated up and down 45 degrees at most.